Published: Tue, March 12, 2019
Electronics | By Shannon Stone

Google has filed a patent for an ‘everything’ controller

Google has filed a patent for an ‘everything’ controller

Later this month, it is, along with Microsoft, expected to go into deeper details about Project Stream, its own brand of game streaming technology that it tested with Assassin's Creed Odyssey October past year. Now, a patent has surfaced for a controller designed by Google, and it's already inspired some impressive mockups. A new patent filed by the company shows off what is expected to be the controller for the company's upcoming gaming service. It's also got a central Google button (maybe that brings you to some kind of Chrome game menu, akin to Steam's Big Picture Mode?), a microphone button flawless for Google Assistant, and two basic menu buttons that can't even be called Start and Select anymore, because the industry has seemingly done away with such classic conventions forever.

Below are the patent images for Google's video game controller design, along with renders by Yankodesign. It's also been mentioned that the action buttons lack symbols or icons, which could cause some confusion.

It remains to be seen if Google's actual hardware will look like this. but if it does, we don't think the Xbox One, PS4 or Switch pads really have that much to worry about. Yanko Design, for example, created these renders of a predominantly white controller with black buttons and highlights in Google's iconic quad-colors.

Industry insiders are at fever pitch as the company throws hundreds of millions at a potential new gaming arm that will aim to break up the status quo in console gaming. When Google trialed its service through the end of 2018 and closed it in January, it had players run the service via Chrome on Windows, macOS, Linux, and ChromeOS systems to play Assassin's Creed: Odyssey.

That said, the color scheme modeled after Google's logo (which just so happens to have the same colored button layout as classic Super Famicom controllers) is aesthetically appealing. A lot of the language seems to be geared towards a client-server system that sounds a lot like a game streaming system.

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