Published: Thu, June 21, 2018
Electronics | By Shannon Stone

Cyberpunk 2077 Won’t Feature In-Game Loading Screens

Cyberpunk 2077 Won’t Feature In-Game Loading Screens

CD Projekt RED has said in the past that this will happen, well, "when it's ready".

But given how dense and detailed CD Projekt RED is planning to make Cyberpunk 2077 - with an array of buildings you can enter, no less - the fact that you won't be greeted by a loading screen when changing scenery is an incredibly welcome one.

In CD Projekt RED's other colossal action-RPG, The Witcher 3: Wild Hunt, the world had different HUBS, so it wasn't a truly seamless open world.

First things first; the Cyberpunk 2077 development team have confirmed that they fully intend for Cyberpunk 2077 to be released for current gen consoles. But as it stands now, could your PC handle the game? As one can imagine, there was quite a bit of excitement when the news broke, and even more so when the publisher dropped its first trailer for the game. So, what does it take to run Cyberpunk 2077 at that level of visual fidelity? Mills didn't say that, though.

That twinge of indirectness was amplified recently when the studio revealed what kind of PC the game's demo was running on. And in a recent interview with Kotaku Splitscreen, CD Projekt Red co-founder Marcin Iwiński opened up about the decisions they had to face in the earlier years of "Cyberpunk 2077" development. And this period gave rumors the chance to spread and have fans speculating on why "Cyberpunk 2077's" development was taking this much time.

Okay, $2,500 (give or take, not every part was a ideal match) might seem pretty steep compared to a PS4 or Xbox One, but remember that A, this is unfinished - and therefore not fully optimized - software, B, this is specifically to match a PC version of a game running at 4K resolution, 30fps, and C, those parts will definitely be cheaper by the time Cyberpunk 2077 comes out.

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